3D-Graphics

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Material Image 1. Create a primitive Cube object (Objects > Primitive > Cube):
2. In the attributes palette, set it up as follows:
We created 3 segments in each dimension for when we start editing the points. Creating 3 in each dimension will divide our cube like this:
Type: 3D Tutorial
Level: Experienced
Material Image 1. First, I will explain what a Boolean does in brief. Booleans are modeling tools that let you add, subtract, and intersect space within 2 objects. They are very effective for modeling out space within objects, such as a glass of water.
Type: 3D Tutorial
Level: Beginner
Material Image Editor's Pick in 3D Graphics Tutorials, June 2006
If you are into anything in the automotive world then it will definitely be worth it to you to check this tutorial out. Creating your own realistic looking tires is always a must.
Type: 3D Tutorial
Level: Beginner
Material Image Editor's Pick in 3D Graphics Tutorials, June 2006
This tutorial shows you all the ends and outs of making a perfect looking Pirelli tire. This is definitely a must for anyone who wants to design a realistic tire on their website.
Type: 3D Tutorial
Level: Beginner
Material Image Anyone serious about having a website needs to know something about HTML, the computer code of websites.
HTML is a simple language - although some native speakers would argue that so is Swahili - it is made up of characters from your keyboard. No fancy heiroglyphics.
Type: 3D Article
Level: Beginner
Material Image More techniques and procedures will be explained in this tutorial. And also problems you could encounter when applying the explained techniques.
Type: 3D Tutorial
Level: Beginner
Material Image Editor's Pick in 3D Graphics Tutorials, June 2006
Creating really neat looking polygons can sometimes be rather difficult. This great tutorial will show you everything you need to know.
Type: 3D Tutorial
Level: Beginner
Material Image Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination.
Type: 3D Tutorial
Level: Beginner
Material Image This tutorial will describe how to use composite maps in 3D Studio Max. Composite maps are a different way of putting decals/logo's on your object, other than having to unwrap it and make large bitmaps in PhotoShop.
Type: 3D Tutorial
Level: Beginner
Material Image In this tutorial I'll try to give an impression of how I apply textures to my cars. It's very simple once you get it, really.
Type: 3D Tutorial
Level: Experienced
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