Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination. Type: 3D Tutorial Level: Beginner
This tutorial will describe how to use composite maps in 3D Studio Max. Composite maps are a different way of putting decals/logo's on your object, other than having to unwrap it and make large bitmaps in PhotoShop. Type: 3D Tutorial Level: Beginner
In this tutorial I'll try to give an impression of how I apply textures to my cars. It's very simple once you get it, really. Type: 3D Tutorial Level: Experienced
Editor's Pick in 3D Graphics Tutorials, August 2006 This tutorial demonstrates how to Poly model a pen and pencap in Maya 7.0. The step-by-step directions are accompanied by good illustrations. Type: 3D Tutorial Level: Beginner