3D-Graphics

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Material Image Brick is one of the Popular material that we usually often used in 3ds Max world. The brick's application as wall constructor or wall exspose.
Type: 3D Tutorial
Level: Beginner
Material Image Hey guys, today we will be learning how to export Photoshop shapes into C4D. This is helpful if you ever need to make a logo in 3D or you want to take a character design you've been working on into the third dimension.
Type: 3D Tutorial
Level: Beginner
Material Image Fire, fire, fire...nothing satisfies the 3D-loving soul quite like a beautiful fire. This is part one of a two tutorial series for creating a full-blown fire animation. In this tutorial, I will show you how to make the fire material.
Type: Tutorials
Level: Beginner
Material Image Connecting and animating bones is one of the fundamental skills required for making computer-generated animation. This tutorial will how to do it and in spoonodelic style, nonetheless.
Type: Tutorials
Level: Beginner
Material Image Okay, lets start using Lightwave for real then. Keep your Modeler running, and to the top left, click the "File" pull-down menu and select "Close All Objects". This will clear the Modeler so we can start over with our new project...
Type: Tutorials
Level: Beginner
Material Image As I mentioned before, the Layout is used for completing your scenes. This is where you load in the objects you've created, edit lights & cameras, animate things etc. As in Modeler, you can now customize almost everything to fit your own needs...
Type: Tutorials
Level: Beginner
Material Image Since we already have the objects loaded into Layout, we can now start adjusting the scene of how we want the final render to look (If you don't have the objects loaded, click the "Items" Tab at the top of Layout, select "Add -> Load Object",then browse to where you saved it and load it in)...
Type: Tutorials
Level: Beginner
Material Image Welcome to the Lightwave 7.5 Beginners Guide! Get to know the interface for one of the most popular 3D creation and manipulation tools.
Type: Tutorials
Level: Beginner
Material Image AXIS EXPLANATIONThis is just a brief exlpantion of the different AXISsses :) OK, X is across(horizontal) and Y is up (vertical) like on a graph, Z is into/out of the screen in the front view, its forward and backwards relative to your model...
Type: Tutorials
Level: Beginner
Material Image SCAN IN YOUR DRAWINGI usually draw a very rough front and side view keeping them in line with each other, then I scan them in, resize to about 500 pixels high, darken the image so that white vertices and lines show up when working over the top in milkshape...
Type: Tutorials
Level: Beginner
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